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Introduction

The Muskets and Springfields rules cover land battles in the American Civil War (1861 to 1865) and are designed to provide an operational level game where the player is placed in the role of the army commander, leading multiple Corps or Divisions. The player will need to form a proper battle plan to achieve in game objectives. Also, included is an element of randomised narrative which will provide unexpected twists to the flow of a game. As a real field commander, the player, will have to make numerous decisions often with incomplete information or intelligence. The rules, after initial setup, use a system of continuous interactive play with a loose turn system. The current phasing player is decided by the card drawn from a deck of playing cards; however, the non-phasing player will still be able to interdict aspects of play. The rules are suitable for a wide range of scales. The rules use a ground scale of 1 inch to 100 yards. On the common table size of 6ft x 4ft represents a bat...