Introduction Muskets & Springfields is designed for games representing big battles in the American Civil War. The rules are designed to use current basing and are not miniature scale dependant. The game is set at the operational level. Players will adopt the role of the army commander with sub command groups below to represent corps or divisions. In the rules a corps/division will be made up of several infantry brigades, mounted cavalry, and your artillery batteries. If you wish you can include Native American Indian warbands as part of your games, although during the American Civil War these where very few and far between. Game space Game system uses grids as the unit of measurement. The game space is broken into square grids which representative of 300 yards. The rules are focused on the operational level and so the specific tactical positioning of the unit, N yards from another unit, is a low level interaction that is not part of Muskets and Springfields . There are man
It has happened, first ever podcast. This podcast podcast will be a series on the new exciting rules for the American Civil War, "Muskets and Springfields". This initial podcast outlines the rules and provides an introduction to the game. Over the coming weeks I will be releasing additional podcast focusing on different aspects of the rules and will be designed to get players comfortable with the rules. #wargaming #acw #musketsandspringfields